education:
Parsons The New
School for Design
New York City, NY - newschool.edu/parsons/mfa-design-technology
MFA Design and Technology
2007 – 2009
University of
Cincinnati, College of Design, Architecture, Art and Planning
Cincinnati, OH - daap.uc.edu
BS Graphic Design, Minor Certificate Marketing
2000 – 2005
design
experience:
Design Consulting and Freelance
July 2012 – present
Graphic/interaction designer and
consultant: Using my background in branding and digital I provide an array
of services to companies and individuals. I specialize in upfront strategic
thinking and research, user interaction and experience (UI/UX), and identity development. Many of my clients are tech start-ups and
non-profits who are looking for a partner with a full suite of capabilities.
Knovation
Cincinnati, OH - knovationlearning.com
Jan 2013 – present
UX/UI designer: Knovation creates technology for K-12 classrooms, primarily software that
provides standards aligned content for teachers. I’m currently working with a team to develop a new product that integrates content and student engagement in the same application, supporting the shift to blended learning and 21st Century Skills. My role is to define the user experience and interface design through research and on-site testing. We employ an agile development process, working closely with teachers and students.
SocialThreader
Cincinnati, OH - socialthreader.com, brandery.org
July 2012 – November 2012
Chief creative
officer: SocialThreader is a start-up company and member of the Brandery
2012 Class, a 14-week start-up accelerator, that aggregates a company's social
media feeds to capitalize on ROI from their paid, earned and owned content. My
primary responsibilities were gathering insight from potential clients to shape
the interactive experience and develop/code the front-end of the interface.
Hyperquake
Cincinnati, OH - hyperquake.com
November 2010 – July 2012. Full time
Senior interactive
designer: Hyperquake is a small design strategy and branding firm. Hyperquake specializes in brand
innovation and category conceptualization. Design work is grounded ethnographic
research methods and exploratory design innovation. As senior designer my
responsibilities varied widely from print, digital, and installation design to
research and art direction.
POSSIBLE
Cincinnati, OH - possibleworldwide.com
November 2009 –-November 2010. Full time
Experience media lead:
Bridge Worldwide is a digital marketing agency. As an experience media lead I was a
creative generalist, straddling multiple discipline areas including visual
design, interactive media, and interactive development. I was responsible for seeing the “big
picture” in a project, providing leadership internally, and seeking to
continually improve the thinking and ideas behind experience rich executions.
r/ga
New York, NY - rga.com
January 2009 –-March 2009. Graduate intern
Web/mobile designer:
r/ga is a nationally recognized interactive firm. Worked on a Flash development
team. My primary responsibilities were interface design and the translation and
development of the final Flash site to a mobile compatible site
Eric Mower and
Associates
Charlotte, NC - mower.com
January 2006 –-July 2007. Full time
Art director:
Eric Mower is a marketing communications agency with multiple offices on the
east coast. My primary responsibilities included the concept and design of TV,
print, and radio ads, often partnering with a copywriter, direct contact with
clients presenting work internally and externally.
Salomon Sports
Annecy, France - salomonsports.com
June 2004-December 2004. Co-op
Designer:
Salomon is located in the French Alps and is one of the world leaders in ski
equipment and design. I worked on the Alpine Design team and was responsible
for creating graphics and packaging for the ski accessory lines.
research
experience:
National Science
Foundation
Urban Game Design
as a Tool for Creativity, Collaboration, and Learning Among Youth
New York, NY; Cincinnati, OH - nsf.gov
September 2010 – present
Primary
investigator: Urban Game Design is a National Science Foundation funded
research project under their Creative IT initiative. The purpose of the study
is to better understand the potential of new media for fostering creativity
among youth. Through iterative game design youth participants learn new ways to
link media to physical locations via mobile technologies. I am one of two
primary investigators in the three-year study. My responsibilities include the
authoring of curriculum, facilitating workshops, data analysis, and prototyping
iPhone apps. This project is sponsored by Social Science Research Council.
PETLab
New York, NY - petlab.parsons.edu
October 2007 – August 2009
Research assistant:
PETLab (Prototyping, Evaluation, Teaching and Learning Lab) is a MacArthur
funded research initiative that develops games and play experiences that
encourage alternative learning spaces. The research is primarily focused on the
development of digital learning tools and games that explore social issues and
the integration of emerging technology. My research was focused on the creation
of urban games, mobile technology and situated learning with topics ranging
from activism to the national debt.
Wakatta!
New York, NY - wakatta.parsons.edu
December 2008 – August 2009
Research assistant:
Wakatta! is a MacArthur funded research project jointly led by the Social
Science Research Council and Parsons, which leverages research and design as a
process to assist civic and youth development organizations in New York City.
My scope of research was centered on the collaborative design process and
iPhone application development.
Parsons Center for
Mobile Creativity
New York, NY - mobile.parsons.edu
Fellow: Mobile
media design studio supporting student interest and exploration in creativity
and mobility through mobile device software.
teaching experience:
Art Academy of Cincinnati
Cincinnati, OH - artacademy.edu
2013. Adjunct faculty, Visual Communications
Design Systems, Investigation and Application: The course is a project based class that introduces students to design research and client relationships. Students explore contemporary social, cultural, environmental, and community related issues by completing a series of 2D and 3D projects with local non-profit organizations.
University of
Cincinnati
Cincinnati, OH - daap.uc.edu
2011 – 2013. Adjunct faculty, Design Architecture Art and Planning (DAAP)
Digital Design
Seminar: Iterative Game Design: The principle objective of the class was
rooted in learning iterative design methodologies through game design. Games
make an ideal vehicle for the iterative process, because their creation focuses
on a cyclical process of testing, user input, and refining prototypes. Students
first build analog board games to learn the principles of game design and later
incorporate digital skills through the creation of location based mobile games.
DAAP Camp Facilitator: DAAP Camp is a week long summer camp for high schoolers interested in exploring design and art. I facilitated classes on game design, which focused on prototyping and iterative methodologies.
Northern Kentucky
University
Highland Heights, KY - art.nku.edu
2012 – 2013. Adjunct faculty, Visual Communications
Interactive Design
for Visual Communications: This course focuses on the fundamental designing
of websites and interfaces for visual communication through studio-based
inquiry and visual problem solving. Students learn web authoring tools and
technology in addition to basic interaction software
to engage in challenges that build competencies in visual communication design
contexts.
Parsons The New
School of Design
New York, NY - parsons.edu
2007- 2009. Part-time faculty
Parsons
International Design Collaboration Studio. Beijing and Shanghai, China: Design collaboration between MFA and BFA
design and technology, photography, and fashion students from Parsons and
Tsingua University, Beijing. The collaboration focused on exploring global
themes such
as youth culture, climate change, and mobile media.
Institute of Play:
Mobile Quest Summer Camp: Week-long game design camp where 5th graders
created games using Nokia N85 smart phones.
MFA Design and Technology
Bootcamp: Summer intensive course for incoming graduate students
in the MFA Design and Technology program. Curriculum focused on design process.
Baruch College
New York, NY - baruch.cuny.edu
2008 –-2009. Adjunct faculty, Department of Fine Arts
Graphic Design &
Photography Concept & Theory: Capstone course in which students pursued
a project in photography or graphic communication that reflected a topic related
to the contemporary social environment. The course included visual analysis and
research of relevant theoretical
perspectives.
Principles of
Internet Design: Fundamental course exploring the principles and methods of
designing for the internet, from content creation through production utilizing
HTML, CSS, and Dreamweaver.
community volunteer:
AIGA Cincinnati
Cincinnati, OH - cincinnati.aiga.org
August 2009 – 2013
Co-president
(2011-Present): AIGA is a professional association for designers that are
committed to advancing design as a professional craft, strategic tool and vital
cultural force. As co-president of the Cincinnati chapter, I lead 500+ local
designers and a board of 20 in the goal of establishing AIGA Cincinnati as a
neutral space where local creatives can collaborate, inspire, and educate.
Goals during my term are to aggressively engage our members in three primary initiatives:
the creation of our Design for Good program, establishing Cincinnati as a
prominent design community nationally, and providing education opportunities
for students and professionals.
Programming
Committee Chair (2009-2011): As programming chair my chief responsibility was
the orchestration and planning of chapter events and coordination the yearly
schedule and goals.
Cincinnati
Contemporary Arts Center
Cincinnati, OH - contemporaryartscenter.org
October 2009 – 2013
Scripps Docent:
Contemporary Arts Center docents provide educational and entertaining
experiences to visitors of all ages through art, ideas and issues of our time.
The Scripps Outreach Program pairs a docent with a classroom of students from
K-12 for a year of in-class and museum visits, trips to artists’ studios and
projects that help to further explore the current exhibits and topics at the
museum.
Wordplay
Cincinnati, OH - wordplaycincy.org
October 2013
Tutor and workshop leader: WordPlay provides a creative and engaging “third place” for children, offering a safe and inspirational location outside the home and school where children are supported in literacy with homework help, reading skills, creative and expository writing, collaborative arts, and project-based learning that encourages self-expression.
CoreChange
Cincinnati, OH - corechangecincy.com
December 2011 – 2013
Workshop
facilitator: CoreChange is a community-wide effort to bring together
improbable partners to co-create solutions that unleash the possibilities of
the urban core. As a workshop facilitator my role is to work with the team to
plan and lead six-week workshops that bring together designers and individuals
from low-income neighborhoods in Cincinnati. The goal of the workshops is to
teach design methodologies to the neighborhood members in order to give them
the tools to make improvements in their communities.
Brewery District CURC
Cincinnati, OH - otrbrewerydistrict.org
March 2009 – 2013
Tour guide and beer sales: The Brewery District Community Urban Redevelopment Corporation is a non-profit organization committed to making the Over-the-Rhine Brewery District a healthy, balanced and supportive neighborhood economy by preserving, restoring and redeveloping Cincinnati's unique brewing history and historic urban fabric.
speaking engagements:
Games, Learning, and Society. Madison, WI. June 2009, 2011, 2013.
Nokia Mega Conference. Beijing, China. June 2009.
Parsons Design and Technology Thesis Symposium. New York,
NY. May 2009.
Bank Street Teachers College. New York, NY. April 2009.
Cumulus Conference Saint-Etienne. Saint-Etienne, France.
November 2008.
Meaningful Play Conference. East Lansing, MI. October 2008.
publications:
“Design Through Play: A Case-Study for How the Iterative
Game Design Process Promotes
Learning.” Wagner.
Yust. Cumulus, Saint-Etienne 2008. Publication Series G.
University
of Art and Design Helsinki, 2009.
software skills:
After Effects
Dreamweaver
Flash/AS3
HTML5/CSS3
Illustrator
InDesign
(Digital Publishing Suite)
Photoshop
professional affiliations:
American Educational Research Association
AIGA
Cumulus, International Association of Universities & Colleges
of Art, Design & Media
iPhone Developer Connection
Independent Game Developers Association
IxDA